Michel Donze
Biography
Exploring stylized looks for games or animation, 2d or 3d.
He/Him
Not available for work
Please do NOT contact me if you have a project based on NFTs/Blockchain
Skills
- 3D Modeling
- Art Direction
- Compositing
- Concept Art
- Digital Painting
- Digital Sculpting
- Illustration
- Lighting
- Look Development
- Motion Graphics
- Texturing
- Visual Development
Software
- After Effects
- Blender
- Maya
- Photoshop
- Substance 3D Painter
- Unreal Engine
- ZBrush
Experience
-
Concept Artist
ZA/UM Studio • 2022 - PresentEnvironment concept artist on unannounced video game project.
-
VisDev / LookDev Artist
Lucan Visuals • 2021 - 2022Environments visual development + character and props texturing/lookdev on short film Moremi (Kizazi Moto Anthology)
-
Concept Artist
Dontnod Ent. • 2021 - 2021Environment concept art on unannounced video game project.
-
UE4 Lighting / Scenedev Artist
Realtime UK • 2021 - 2021Lighting / scenedev in UE4 on video game trailers for Sea of Thieves - A Pirate's Life and Sea of Thieves - Season 7 (one month in 2022).
-
Concept Artist
FRJD Interactive • 2020 - 2021Environment & props concept art on video game Among Trees.
-
Director
4CID Productions • 2018 - 2019Co-wrote and directed the music video Goodbye Yesterday. Responsible for all visual aspects and organizing shots production.
-
Art director
Sloclap • 2015 - 2018My work on Absolver involved driving the art direction & defining the visual style of the game.
I was the main concept artist & lighting artist as well, and also helped with the 3d production of vistas. -
Concept Artist
Ubisoft • 2015 - 2015Concept Art for Watch Dogs 2
Oakland & Sausalito Areas -
Concept Artist
Ubisoft • 2013 - 2014Concept Art for Ghost Recon : Wildlands
-
Illustrator
Applibot • 2012 - 2013Remote Freelancer for card game Galaxy Saga
-
Concept Artist
Ubisoft • 2012 - 2013Concept Art for Watch Dogs
Pawnee Area & Digital Trips -
Concept Artist
Ubisoft • 2010 - 2011Concept Art for Ghost Recon : Future Soldier