Hi everyone!
I'm pleased to present another of my personal projects in real time.
The UE renders are all ray traced without no Lumen for now. At this moment, as I only have a low-end PC available... so I am prioritizing some camera settings to compensate for some adaptations I had to make to the engine's rendering parameters.
I'm still learning a lot about Unreal, so this was a good opportunity to put into practice some knowledge I acquired when I was still using V-Ray in Sketchup.