This amazing concept was made by Sean Budanio and had been chilling in my inspiration folder for over a year now, I loved it so much and decided to make her in 3D! Also my first attempt to figure out how to turn sculpted (stylized) hair into a game-ready version, I learned a lot and would like to focus on that more in the future and refine my work process. Sculpt was made in ZBrush, retopo'd and rigged in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 4.
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