While supervising the overall design & style of the game with the art team, I was also in charge of the lighting/mood, vistas & skies-look in UE4.
These are screenshots of the 3v3 maps and 1v1 night versions which are all using baked lighting
(whereas the free roaming world is using a combination of baked & dynamic lighting).
Featuring great environment art by Marwan Ghandri, Roxane Hinh, Paul Émile Boucher & Adrien Cachinho.
©SloClap