While supervising the overall design & style of the game with the art team, I was also in charge of the lighting/mood, vistas & skies-look in UE4.
Most of these are screenshots of the City of Raslan (the free roaming world), with a few pictures of the intro scene & tutorial map at the end.
We used baked lighting (to have some nice bounced light and some large AO) combined with a dynamic system of parameters that makes the lighting/mood transition between each area.
(The dynamic part is comprised of the following : sun color & direction, sky ambient color override, height fog settings, stylized distance fog (similar to the one in Firewatch), post process settings (mostly for color correction & exposure) and finally sky shader settings)
Featuring great environment art by Marwan Ghandri, Roxane Hinh, Paul Émile Boucher & Adrien Cachinho.
©SloClap