These were made of the waterfall set (also used in the ending) and the icicle & amber chime library I've built.
These chimes were then heavily used in the ending with an increasing overgrowth and age towards the top of the waterfall. (Credit to Pablo Vazquez for the lighting)
Here's the entire library of hard edged rock assets. There are also smooth rocks but they were only used in the riverbed set.
This flower with the intense frost was really fun to create and even returned when it thaws in the ending.
Here's an early test of defining the look of the pines and making less expensive to render version for the background.
The trees were modeled in a modular way so it was easy to assemble and attach small, medium and large branches.
Matching the textures and surface patterns of the creatures to their environment was a bit of a challenge.
From afar it worked but for some closeups we had to create local foot assets with higher res textures.
This set also ended up being one of the first to be created to define the look of the forest and riverbed.
Most of the sets were made with the frost materials in mind. Defrosting them in the end was great to see.
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